Interface ShieldParameters

Shield渲染组件初始化参数

Export

ShieldParameters

Date

2022.7.21

Author

lyx

Hierarchy

Properties

blending?: Blending

混合模式,可选,默认THREE.AdditiveBlending

Memberof

ShieldParameters

color?: ColorRepresentation

颜色,可选,默认'#66ffff'

Memberof

ShieldParameters

edgeStrength?: number

边缘强度,可选,默认1.0

Memberof

ShieldParameters

frustumCulled?: boolean

是否执行视锥剔除,可选,默认true

Memberof

RenderableParameters

map?: string

纹理,可选,默认undefined

Memberof

ShieldParameters

opacity?: number

透明度,可选,默认1.0

Memberof

ShieldParameters

phiLength?: number

水平角度范围(单位:弧度),可选,默认Math.PI * 2.0

Memberof

ShieldParameters

phiStart?: number

水平起始角度(单位:弧度),可选,默认0.0

Memberof

ShieldParameters

position?: number[] | Vector3

位置,可选

Memberof

ShieldParameters

queryMask?: number

查询遮罩值,可选,默认0

Memberof

RenderableParameters

radius?: number

半径,可选,默认5.0

Memberof

ShieldParameters

renderOrder?: RenderOrder

渲染顺序,可选,默认RenderOrder.Default

Memberof

RenderableParameters

speed?: number

speed,可选,默认1.0

Memberof

ShieldParameters

thetaLength?: number

垂直角度范围(单位:弧度),可选,默认Math.PI

Memberof

ShieldParameters

thetaStart?: number

垂直起始角度(单位:弧度),可选,默认0.0

Memberof

ShieldParameters

toneMapped?: boolean

是否允许色调映射,可选,默认true

Memberof

ShieldParameters

userData?: {
    [key: string]: any;
}

用户数据,可选,默认{}

Type declaration

  • [key: string]: any

Memberof

ComponentParameters

uvRepeat?: number[] | Vector2

uv重复次数,可选

Memberof

ShieldParameters