Interface MeshReflectorMaterialParameters

反射材质初始化参数

Export

MeshReflectorMaterialParameters

Date

2023.6.20

Author

lyx

Hierarchy

  • MeshStandardMaterialParameters
    • MeshReflectorMaterialParameters

Properties

alphaHash?: boolean
alphaMap?: Texture
alphaTest?: number
alphaToCoverage?: boolean
aoMap?: Texture
aoMapIntensity?: number
blendAlpha?: number
blendColor?: ColorRepresentation
blendDst?: BlendingDstFactor
blendDstAlpha?: number
blendEquation?: BlendingEquation
blendEquationAlpha?: number
blendSrc?: 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 211 | 212 | 213 | 214 | 210
blendSrcAlpha?: number
blending?: Blending
bumpMap?: Texture
bumpScale?: number
clipIntersection?: boolean
clipShadows?: boolean
clippingPlanes?: Plane[]
color?: ColorRepresentation
colorWrite?: boolean
defines?: any
depthFunc?: DepthModes
depthMap?: Texture

深度贴图,可选,默认null

Memberof

MeshReflectorMaterialParameters

depthScale?: number

深度缩放,可选,默认0.0

Memberof

MeshReflectorMaterialParameters

depthTest?: boolean
depthToBlurRatioBias?: number

深度模糊偏移量,可选,默认0.25

Memberof

MeshReflectorMaterialParameters

depthWrite?: boolean
displacementBias?: number
displacementMap?: Texture
displacementScale?: number
distortionIntensity?: number

抖动强度,可选,默认1.0

Memberof

MeshReflectorMaterialParameters

distortionMap?: Texture

抖动贴图,可选,默认null

Memberof

MeshReflectorMaterialParameters

dithering?: boolean
emissive?: ColorRepresentation
emissiveIntensity?: number
emissiveMap?: Texture
envMap?: Texture
envMapIntensity?: number
envMapRotation?: Euler
flatShading?: boolean
fog?: boolean
forceSinglePass?: boolean
format?: PixelFormat
lightMap?: Texture
lightMapIntensity?: number
map?: Texture
maxDepthThreshold?: number

最大深度阈值,可选,默认1.0

Memberof

MeshReflectorMaterialParameters

metalness?: number
metalnessMap?: Texture
minDepthThreshold?: number

最小深度阈值,可选,默认0.9

Memberof

MeshReflectorMaterialParameters

mirror?: number

镜像强度,可选,默认0.0

Memberof

MeshReflectorMaterialParameters

name?: string
normalMap?: Texture
normalMapType?: NormalMapTypes
normalScale?: Vector2
opacity?: number
polygonOffset?: boolean
polygonOffsetFactor?: number
polygonOffsetUnits?: number
precision?: "highp" | "mediump" | "lowp"
premultipliedAlpha?: boolean
reflectionBlurIntensity?: number

反射模糊强度,可选,默认0.0

Memberof

MeshReflectorMaterialParameters

reflectionBlurMap?: Texture

反射模糊贴图,可选,默认null

Memberof

MeshReflectorMaterialParameters

reflectionContrast?: number

反射对比度,可选,默认1.0

Memberof

MeshReflectorMaterialParameters

reflectionMap?: Texture

反射贴图,可选,默认null

Memberof

MeshReflectorMaterialParameters

reflectionStrength?: number

反射强度,可选,默认0.5

Memberof

MeshReflectorMaterialParameters

roughness?: number
roughnessMap?: Texture
shadowSide?: Side
side?: Side
stencilFail?: StencilOp
stencilFunc?: StencilFunc
stencilFuncMask?: number
stencilRef?: number
stencilWrite?: boolean
stencilWriteMask?: number
stencilZFail?: StencilOp
stencilZPass?: StencilOp
textureMatrix?: Matrix4

反射纹理矩阵,可选,默认null

Memberof

MeshReflectorMaterialParameters

toneMapped?: boolean
transparent?: boolean
userData?: Record<string, any>
vertexColors?: boolean
visible?: boolean
wireframe?: boolean
wireframeLinewidth?: number