get mesh(): Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | SkinnedMesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
获取Mesh
Returns Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap> | SkinnedMesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
SubModel对象
Export
Date
2022.4.12
Author
lyx