Interface MeshPhongGridMaterialParameters

冯氏附着网格材质初始化参数

Export

MeshPhongGridMaterialParameters

Date

2022.5.26

Author

lyx

Hierarchy

  • MeshPhongMaterialParameters
    • MeshPhongGridMaterialParameters

Properties

alphaHash?: boolean
alphaMap?: Texture
alphaTest?: number
alphaToCoverage?: boolean
aoMap?: Texture
aoMapIntensity?: number
blendAlpha?: number
blendColor?: ColorRepresentation
blendDst?: BlendingDstFactor
blendDstAlpha?: number
blendEquation?: BlendingEquation
blendEquationAlpha?: number
blendSrc?: 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | 211 | 212 | 213 | 214 | 210
blendSrcAlpha?: number
blending?: Blending
bumpMap?: Texture
bumpScale?: number
clipIntersection?: boolean
clipShadows?: boolean
clippingPlanes?: Plane[]
color?: ColorRepresentation

geometry color in hexadecimal. Default is 0xffffff.

colorWrite?: boolean
combine?: Combine
defines?: any
depthFunc?: DepthModes
depthTest?: boolean
depthWrite?: boolean
displacementBias?: number
displacementMap?: Texture
displacementScale?: number
dithering?: boolean
emissive?: ColorRepresentation
emissiveIntensity?: number
emissiveMap?: Texture
envMap?: Texture
envMapRotation?: Euler
flatShading?: boolean
fog?: boolean
forceSinglePass?: boolean
format?: PixelFormat
gridColor?: ColorRepresentation
gridIntensity?: Vector2
gridOrigin?: Vector3
gridRatio?: number
gridSize?: number
gridVisible?: boolean
lightMap?: Texture
lightMapIntensity?: number
map?: Texture
maskCenter?: Vector3

遮罩中心点

Memberof

MeshPhongGridMaterialParameters

maskColor?: ColorRepresentation

遮罩颜色

Memberof

MeshPhongGridMaterialParameters

maskOpacity?: number

遮罩透明度

Memberof

MeshPhongGridMaterialParameters

maskRadius?: number

遮罩半径

Memberof

MeshPhongGridMaterialParameters

name?: string
normalMap?: Texture
normalMapType?: NormalMapTypes
normalScale?: Vector2
opacity?: number
polygonOffset?: boolean
polygonOffsetFactor?: number
polygonOffsetUnits?: number
precision?: "highp" | "mediump" | "lowp"
premultipliedAlpha?: boolean
reflectivity?: number
refractionRatio?: number
shadowSide?: Side
shininess?: number
side?: Side
specular?: ColorRepresentation
specularMap?: Texture
stencilFail?: StencilOp
stencilFunc?: StencilFunc
stencilFuncMask?: number
stencilRef?: number
stencilWrite?: boolean
stencilWriteMask?: number
stencilZFail?: StencilOp
stencilZPass?: StencilOp
toneMapped?: boolean
transparent?: boolean
userData?: Record<string, any>
vertexColors?: boolean
visible?: boolean
wireframe?: boolean
wireframeLinecap?: string
wireframeLinejoin?: string
wireframeLinewidth?: number