Interface RenderTextureOptions

渲染到纹理初始化参数

Export

RenderTextureOptions

Date

2023.12.19

Author

lyx

Hierarchy

  • RenderTextureOptions

Properties

camera: Entity

渲染相机实体

Memberof

RenderTextureOptions

depthBuffer?: boolean

渲染时是否开启深度缓冲,可选,默认false

Memberof

RenderTextureOptions

frames?: number

渲染次数,可选,默认Infinity

Memberof

RenderTextureOptions

generateMipmaps?: boolean

是否自动生成mipmaps,可选,默认false

Memberof

RenderTextureOptions

height: number

渲染纹理高度,单位:像素,注:设置时需要考虑设备像素比(pixelRatio)

Memberof

RenderTextureOptions

samples?: number

采样次数,可选,默认4

Memberof

RenderTextureOptions

scene: Entity

渲染场景实体

Memberof

RenderTextureOptions

stencilBuffer?: boolean

渲染时是否开启模板缓冲,可选,默认false

Memberof

RenderTextureOptions

width: number

渲染纹理宽度,单位:像素,注:设置时需要考虑设备像素比(pixelRatio)

Memberof

RenderTextureOptions