Constructs a new tone mapping effect.
The additional parameters only affect the Reinhard2 operator.
Optional options: { The options.
Optional adaptationThe luminance adaptation rate.
Optional adaptive?: booleanDeprecated. Use mode instead.
Optional averageThe average luminance. Used for the non-adaptive Reinhard operator.
Optional blendThe blend function of this effect.
Optional maxDeprecated. Same as whitePoint.
Optional middleThe middle grey factor.
Optional minThe minimum luminance. Prevents very high exposure in dark scenes.
Optional mode?: ToneMappingModeThe tone mapping mode.
Optional resolution?: numberThe resolution of the luminance texture. Must be a power of two.
Optional whiteThe white point.
Readonly blendThe blend mode of this effect.
Readonly definesPreprocessor macro definitions.
Call setChanged after changing macro definitions.
Readonly extensionsWebGL extensions that are required by this effect.
Call setChanged after adding or removing extensions.
The name of this effect.
Protected rendererThe renderer.
Readonly uniformsShader uniforms.
Call setChanged after adding or removing uniforms.
The luminance adaptation rate.
Use adaptiveLuminanceMaterial.adaptationRate instead.
Indicates whether this pass uses adaptive luminance.
Use mode instead.
The adaptive luminance material.
The average luminance.
Only applies to Reinhard2 (Modified).
Experimental
The input color space.
Protected Experimental
Sets the main camera.
Sets the main scene.
The middle grey factor. Default is 0.6.
Only applies to Reinhard2 (Modified & Adaptive).
The tone mapping mode.
Experimental
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected Experimental
The resolution of the luminance texture. Must be a power of two.
The white point. Default is 16.0.
Only applies to Reinhard2 (Modified & Adaptive).
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
The event that gets fired.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the adaptive luminance material.
The material.
Use adaptiveLuminanceMaterial instead.
Returns the effect attributes.
The attributes.
Returns the WebGL extensions that are required by this effect.
The extensions.
Use extensions instead.
Returns the current tone mapping mode.
The tone mapping mode.
Use mode instead.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Protected setProtected
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Protected setProtected
Informs the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
Optional depthPacking: DepthPackingStrategiesThe depth packing.
Protected setSets the tone mapping mode.
The tone mapping mode.
Use mode instead.
Updates the size of this effect.
You may override this method if you want to be informed about the size of the backbuffer/canvas. This method is called before initialize and every time the size of the EffectComposer changes.
The width.
The height.
Protected setUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
Optional deltaTime: numberThe time between the last frame and the current one in seconds.
A tone mapping effect.
Note:
ToneMappingMode.REINHARD2_ADAPTIVErequires support forEXT_shader_texture_lod.Reference: GDC2007 - Wolfgang Engel, Post-Processing Pipeline http://perso.univ-lyon1.fr/jean-claude.iehl/Public/educ/GAMA/2007/gdc07/Post-Processing_Pipeline.pdf