Section: {
FRAGMENT_HEAD: string;
FRAGMENT_MAIN_IMAGE: string;
FRAGMENT_MAIN_UV: string;
VERTEX_HEAD: string;
VERTEX_MAIN_SUPPORT: string;
}
Type declaration
-
FRAGMENT_HEAD: string
-
FRAGMENT_MAIN_IMAGE: string
-
FRAGMENT_MAIN_UV: string
-
VERTEX_HEAD: string
-
VERTEX_MAIN_SUPPORT: string
An enumeration of shader code placeholders used by the EffectPass.