Section: {
    FRAGMENT_HEAD: string;
    FRAGMENT_MAIN_IMAGE: string;
    FRAGMENT_MAIN_UV: string;
    VERTEX_HEAD: string;
    VERTEX_MAIN_SUPPORT: string;
}

An enumeration of shader code placeholders used by the EffectPass.

Type declaration

  • FRAGMENT_HEAD: string
  • FRAGMENT_MAIN_IMAGE: string
  • FRAGMENT_MAIN_UV: string
  • VERTEX_HEAD: string
  • VERTEX_MAIN_SUPPORT: string

Deprecated

Use EffectMaterial.Section instead.