Constructs a new bloom effect.
Optional options: BloomEffectOptionsThe options.
Readonly blendThe blend mode of this effect.
Readonly blurA blur pass.
Use mipmapBlurPass instead.
Readonly definesPreprocessor macro definitions.
Call setChanged after changing macro definitions.
Readonly extensionsWebGL extensions that are required by this effect.
Call setChanged after adding or removing extensions.
Readonly luminanceA luminance shader pass.
This pass can be disabled to skip luminance filtering.
Readonly mipmapA mipmap blur pass.
The name of this effect.
Protected rendererThe renderer.
Readonly uniformsShader uniforms.
Call setChanged after adding or removing uniforms.
Use luminanceMaterial instead.
Indicates whether dithering is enabled.
Use EffectPass.fullscreenMaterial.dithering instead.
The current height of the internal render targets.
Use resolution.height instead.
Experimental
The input color space.
Protected Experimental
The bloom intensity.
The blur kernel size.
Use blurPass.kernelSize instead.
The luminance material.
Sets the main camera.
Sets the main scene.
Experimental
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected Experimental
The resolution of this effect.
A texture that contains the intermediate result of this effect.
The current width of the internal render targets.
Use resolution.width instead.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
The event that gets fired.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the blur pass.
The blur pass.
Use blurPass instead.
Returns the WebGL extensions that are required by this effect.
The extensions.
Use extensions instead.
Returns the luminance material.
The material.
Use luminanceMaterial instead.
Returns the luminance pass.
The luminance pass.
Use luminancePass instead.
Returns the resolution settings.
The resolution.
Use resolution instead.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Protected setProtected
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Protected setProtected
Informs the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
Optional depthPacking: DepthPackingStrategiesThe depth packing.
Protected setProtected setUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
Optional deltaTime: numberThe time between the last frame and the current one in seconds.
A bloom effect.