Constructs a new SMAA effect.
Optional options: { The options.
Optional edgeThe edge detection mode.
Optional predicationThe predication mode.
Optional preset?: SMAAPresetThe quality preset.
Readonly blendThe blend mode of this effect.
Readonly definesPreprocessor macro definitions.
Call setChanged after changing macro definitions.
Readonly extensionsWebGL extensions that are required by this effect.
Call setChanged after adding or removing extensions.
The name of this effect.
Protected rendererThe renderer.
Readonly uniformsShader uniforms.
Call setChanged after adding or removing uniforms.
The edge detection material.
Use edgeDetectionMaterial instead.
The edge detection material.
The edges texture.
Experimental
The input color space.
Protected Experimental
Sets the main camera.
Sets the main scene.
Experimental
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected Experimental
The edge weights material.
The edge weights texture.
Static areaThe SMAA area image, encoded as a base64 data URL.
Static searchThe SMAA search image, encoded as a base64 data URL.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Applies the given quality preset.
The preset.
Fire an event type.
The event that gets fired.
Returns the effect attributes.
The attributes.
Returns the edge detection material.
The material.
Use edgeDetectionMaterial instead.
Returns the WebGL extensions that are required by this effect.
The extensions.
Use extensions instead.
Returns the edge weights material.
The material.
Use weightsMaterial instead.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Performs initialization tasks.
This method is called when the associated EffectPass is added to an EffectComposer.
The renderer.
Whether the renderer uses the alpha channel or not.
The type of the main frame buffers.
if(!alpha && frameBufferType === UnsignedByteType) { this.myRenderTarget.texture.format = RGBFormat; }
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Protected setProtected
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Protected setProtected
Informs the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the edge detection sensitivity.
See setEdgeDetectionThreshold for more details.
The edge detection sensitivity. Range: [0.05, 0.5].
Use edgeDetectionMaterial instead.
Protected setSets the maximum amount of horizontal/vertical search steps.
See setOrthogonalSearchSteps for more details.
The search steps. Range: [0, 112].
Use weightsMaterial instead.
Protected setUpdates this effect.
The renderer.
A frame buffer that contains the result of the previous pass.
Optional deltaTime: numberThe time between the last frame and the current one in seconds.
Subpixel Morphological Antialiasing (SMAA).
https://github.com/iryoku/smaa/releases/tag/v2.8