Optional
options: BloomEffectOptionsReadonly
blendThe blend mode of this effect.
Readonly
blurA blur pass.
Use mipmapBlurPass instead.
主相机
SelectiveBloomEffectAlternative
颜色遮罩通道
SelectiveBloomEffectAlternative
Readonly
definesPreprocessor macro definitions.
Call setChanged after changing macro definitions.
Readonly
extensionsWebGL extensions that are required by this effect.
Call setChanged after adding or removing extensions.
Readonly
luminanceA luminance shader pass.
This pass can be disabled to skip luminance filtering.
Readonly
mipmapA mipmap blur pass.
The name of this effect.
遮罩渲染目标
SelectiveBloomEffectAlternative
Protected
rendererThe renderer.
场景对象
SelectiveBloomEffectAlternative
3D对象选择器
SelectiveBloomEffectAlternative
Readonly
uniformsShader uniforms.
Call setChanged after adding or removing uniforms.
Use luminanceMaterial instead.
Indicates whether dithering is enabled.
Use EffectPass.fullscreenMaterial.dithering instead.
The current height of the internal render targets.
Use resolution.height instead.
Experimental
The input color space.
Protected
Experimental
The bloom intensity.
The blur kernel size.
Use blurPass.kernelSize instead.
The luminance material.
获取亮度平滑度
SelectiveBloomEffectAlternative
设置亮度平滑度
SelectiveBloomEffectAlternative
获取亮度阈值
SelectiveBloomEffectAlternative
设置亮度阈值
SelectiveBloomEffectAlternative
设置主相机
SelectiveBloomEffectAlternative
设置主场景
SelectiveBloomEffectAlternative
Experimental
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected
Experimental
获取模糊半径
SelectiveBloomEffectAlternative
设置模糊半径
SelectiveBloomEffectAlternative
The resolution of this effect.
A texture that contains the intermediate result of this effect.
The current width of the internal render targets.
Use resolution.width instead.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Fire an event type.
The event that gets fired.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
Returns the effect attributes.
The attributes.
Returns the blur pass.
The blur pass.
Use blurPass instead.
Returns the WebGL extensions that are required by this effect.
The extensions.
Use extensions instead.
Returns the luminance material.
The material.
Use luminanceMaterial instead.
Returns the luminance pass.
The luminance pass.
Use luminancePass instead.
Returns the resolution settings.
The resolution.
Use resolution instead.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Protected
setProtected
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Protected
setProtected
Informs the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
Optional
depthPacking: DepthPackingStrategiesThe depth packing.
Protected
setProtected
set
自定义基于颜色遮罩的选择曝光后处理效果
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Date
2025.10.14
Author
lyx