Readonly blendThe blend mode of this effect.
Readonly definesPreprocessor macro definitions.
Call setChanged after changing macro definitions.
Readonly extensionsWebGL extensions that are required by this effect.
Call setChanged after adding or removing extensions.
The name of this effect.
Protected rendererThe renderer.
遮挡检测选择器
LensFlareEffect
Readonly uniformsShader uniforms.
Call setChanged after adding or removing uniforms.
设置是否启用炫光效果
LensFlareEffectLite
Experimental
The input color space.
Protected Experimental
设置强度。
LensFlareEffectLite
设置炫光在3D 世界中的位置。
LensFlareEffectLite
设置主相机。
LensFlareEffectLite
设置主场景。
LensFlareEffectLite
设置不透明度。
LensFlareEffectLite
Experimental
The output color space.
Should only be changed if this effect converts the input colors to a different color space.
Protected Experimental
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
禁用指定渲染组件的遮挡检测
渲染组件
是否递归
LensFlareEffectLite
禁用指定实体的遮挡检测
实体对象
是否递归
LensFlareEffectLite
Fire an event type.
The event that gets fired.
Performs a shallow search for properties that define a dispose method and deletes them.
The EffectComposer calls this method when it is being destroyed.
启用指定渲染组件的遮挡检测
渲染组件
是否递归
LensFlareEffectLite
启用指定实体的遮挡检测
实体对象
是否递归
LensFlareEffectLite
Returns the effect attributes.
The attributes.
Returns the WebGL extensions that are required by this effect.
The extensions.
Use extensions instead.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Protected setProtected
Sets the effect attributes.
Effects that have the same attributes will be executed in the order in which they were registered. Some attributes imply a higher priority.
The attributes.
Protected setProtected
Informs the associated EffectPass that this effect requires a shader recompilation.
Should be called after changing macros or extensions and after adding/removing uniforms.
Sets the depth texture.
You may override this method if your effect requires direct access to the depth texture that is bound to the associated EffectPass.
A depth texture.
Optional depthPacking: DepthPackingStrategiesThe depth packing.
Protected setProtected set切换指定渲染组件的遮挡检测状态
渲染组件
是否递归
LensFlareEffectLite
切换指定实体的遮挡检测状态
实体对象
是否递归
LensFlareEffectLite
简化版后处理炫光效果
Export