- createflowMap(pathArray, divisions, pathWidth, width, height, waterWidth, waterHeight, sceneNode?): Texture
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Parameters
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pathArray: number[][][]
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divisions: number
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pathWidth: number
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width: number
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height: number
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waterWidth: number
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waterHeight: number
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Optional
sceneNode: Object3D<Object3DEventMap>
Returns Texture
{Texture}
创建水流图