a value between 0 and 1 to set how much the last frame's reflections should be blended in; higher values will result in less noisy reflections when moving the camera but a more smeary look,可选,默认0.9
SSRParams
how much the blurred reflections should be mixed with the raw reflections,可选,默认0.5
SSRParams
kernel size of the Box Blur Filter; higher kernel sizes will result in blurrier reflections with more artifacts,可选,默认1.0
SSRParams
exponent of the Box Blur filter; higher values will result in more sharpness,可选,默认10.0
SSRParams
how much pixels should be corrected when doing temporal resolving; higher values will result in less smearing but more noise,可选,默认1.0
SSRParams
how many surrounding pixels will be used for neighborhood clamping; a higher value can reduce noise when moving the camera but will result in less performance,可选,默认1.0
SSRParams
maximum distance a reflection ray can travel to find what it reflects,可选,默认10.0
SSRParams
exponent by which reflections will be potentiated when composing the current frame's reflections and the accumulated reflections into a final reflection; higher values will make reflections clearer by highlighting darker spots less,可选,默认1.0
SSRParams
how much reflections will fade out by distance,可选,默认0.0
SSRParams
intensity of the reflections,可选,默认1.0
SSRParams
Index of Refraction, used for calculating fresnel; reflections tend to be more intense the steeper the angle between them and the viewer is, the ior parameter sets how much the intensity varies,可选,默认1.45
SSRParams
how intense jittering should be,可选,默认0.0
SSRParams
how intense jittering should be in relation to a material's roughness,可选,默认0.0
SSRParams
Optional
kernel模糊内核大小,可选,默认KernelSize.MEDIUM
EffectParameters
maximum depth difference between a ray and the particular depth at its screen position after refining with binary search; higher values will result in better performance,可选,默认10.0
SSRParams
maximum roughness a texel can have to have reflections calculated for it,可选,默认1.0
SSRParams
if there should still be reflections for rays for which a reflecting point couldn't be found; enabling this will result in stretched looking reflections which can look good or bad depending on the angle,可选,默认true
SSRParams
once we had our ray intersect something, we need to find the exact point in space it intersected and thus it reflects; this can be done through binary search with the given number of maximum steps,可选,默认5.0
SSRParams
Optional
resolution分辨率缩放系数,可选,默认1
EffectParameters
Optional
resolutionY渲染target大小,可选,默认480
EffectParameters
how intense reflections should be on rough spots; a higher value will make reflections fade out quicker on rough spots,可选,默认1.0
SSRParams
number of steps a reflection ray can maximally do to find an object it intersected (and thus reflects),可选,默认20.0
SSRParams
maximum depth difference between a ray and the particular depth at its screen position before refining with binary search; higher values will result in better performance,可选,默认10.0
SSRParams
if normal maps should be taken account of when calculating reflections,可选,默认true
SSRParams
if roughness maps should be taken account of when calculating reflections,可选,默认true
SSRParams
resolution of the velocity buffer, a resolution of 0.5 means velocity will be rendered at half resolution,可选,默认1.0
SSRParams
SSR参数
Export
SSRParams