Methods
Static createBoxShape
- createBoxShape(uniqueID, parameters): ICollisionShape
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Parameters
-
uniqueID: number
-
parameters: BoxShapeParameters
Returns ICollisionShape
Static createCapsuleShape
- createCapsuleShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: CapsuleShapeParameters
Returns ICollisionShape
Static createCollisionBody
- createCollisionBody(uniqueID, transform): ICollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns ICollisionBody
Static createConeShape
- createConeShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: ConeShapeParameters
Returns ICollisionShape
Static createCylinderShape
- createCylinderShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: CylinderShapeParameters
Returns ICollisionShape
Static createDynamicRigidBody
- createDynamicRigidBody(uniqueID, transform): IDynamicRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns IDynamicRigidBody
Static createInstancedCollisionBody
- createInstancedCollisionBody(uniqueID, transform): IInstancedCollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns IInstancedCollisionBody
Static createInstancedDynamicRigidBody
- createInstancedDynamicRigidBody(uniqueID, transform): IInstancedDynamicRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns IInstancedDynamicRigidBody
Static createInstancedStaticRigidBody
- createInstancedStaticRigidBody(uniqueID, transform): IInstancedRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns IInstancedRigidBody
Static createPhysicsManager
- createPhysicsManager(parameters): Promise<IPhysicsManager>
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Parameters
-
parameters: PhysicsParameters
Returns Promise<IPhysicsManager>
Static createPlaneShape
- createPlaneShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: PlaneShapeParameters
Returns ICollisionShape
Static createSoftBody
- createSoftBody(uniqueID, transform): ISoftBody
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Parameters
-
uniqueID: number
-
transform: Transform
Returns ISoftBody
Static createSphereShape
- createSphereShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: SphereShapeParameters
Returns ICollisionShape
Static createStaticCollisionBody
- createStaticCollisionBody(uniqueID, transform): ICollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns ICollisionBody
Static createStaticRigidBody
- createStaticRigidBody(uniqueID, transform): IRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
Returns IRigidBody
Static createTriangleMeshShape
- createTriangleMeshShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: TriangleMeshShapeParameters
Returns ICollisionShape
轻量化物理引擎
Export
Date
2022.9.7
Author
lyx