Methods
Static
createBoxShape
- createBoxShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: BoxShapeParameters
Returns ICollisionShape
Static
createCapsuleShape
- createCapsuleShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: CapsuleShapeParameters
Returns ICollisionShape
Static
createCollisionBody
- createCollisionBody(uniqueID, transform, parameters): ICollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns ICollisionBody
Static
createConeShape
- createConeShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: ConeShapeParameters
Returns ICollisionShape
Static
createCylinderShape
- createCylinderShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: CylinderShapeParameters
Returns ICollisionShape
Static
createDynamicRigidBody
- createDynamicRigidBody(uniqueID, transform, parameters): IDynamicRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns IDynamicRigidBody
Static
createInstancedCollisionBody
- createInstancedCollisionBody(uniqueID, transform, parameters): IInstancedCollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns IInstancedCollisionBody
Static
createInstancedDynamicRigidBody
- createInstancedDynamicRigidBody(uniqueID, transform, parameters): IInstancedDynamicRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns IInstancedDynamicRigidBody
Static
createInstancedStaticRigidBody
- createInstancedStaticRigidBody(uniqueID, transform, parameters): IInstancedRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns IInstancedRigidBody
Static
createPhysicsManager
- createPhysicsManager(parameters): Promise<IPhysicsManager>
-
Returns Promise<IPhysicsManager>
Static
createPlaneShape
- createPlaneShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: PlaneShapeParameters
Returns ICollisionShape
Static
createSoftBody
- createSoftBody(uniqueID, transform, parameters): ISoftBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
parameters: any
Returns ISoftBody
Static
createSphereShape
- createSphereShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: SphereShapeParameters
Returns ICollisionShape
Static
createStaticCollisionBody
- createStaticCollisionBody(uniqueID, transform, parameters): ICollisionBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns ICollisionBody
Static
createStaticRigidBody
- createStaticRigidBody(uniqueID, transform, parameters): IRigidBody
-
Parameters
-
uniqueID: number
-
transform: Transform
-
Returns IRigidBody
Static
createTriangleMeshShape
- createTriangleMeshShape(uniqueID, parameters): ICollisionShape
-
Parameters
-
uniqueID: number
-
parameters: TriangleMeshShapeParameters
Returns ICollisionShape
Ammo物理引擎
Export
Date
2023.3.29
Author
lyx